![]() ![]() The square wave pattern texture, used on multiple walls in the castle, could have doubled as battlements by hiding the top half of the pattern. Two of the textures in King Dedede's castle have transparency data that is not used by the game. This is likely what all of the bushes in Pop Star stage 2 looked like earlier in development. The normal bushes are given color through the use of shaders, but the unique bush has a colored texture. Hidden outside the skybox in Adeleine's introduction cutscenes are several bushes, one of which uses a different texture from the others. This would also align with the developers stating that they started work on the game shortly before Kirby's Dream Land 3 released in 1997.Īmong the graphics of the different HUD displays is this strange HUD of some sort that might be related to debugging. If so, it would be October 30, 1998, nearly a year and a half before the game's Japanese release. ![]() The numbers under "Kirby 64" could be a date. In the final game, they only appear in a small cameo with the Stone and Cutter combination. Most notably, Kirby's animal friends were apparently meant to be in the game. Present at 0x9D8CC0 in the US version is some very, very early art.Ī similar set of portraits can be seen in use in early pre-release shots. ![]()
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